mirror of
https://github.com/bringout/oca-ocb-web.git
synced 2026-04-19 10:11:59 +02:00
replace stale web_editor with html_editor and html_builder for 19.0
web_editor was removed in Odoo 19.0 and replaced by html_editor
and html_builder. The old web_editor was incorrectly included in
the 19.0 vanilla import.
🤖 assisted by claude
This commit is contained in:
parent
4b94f0abc5
commit
f866779561
1513 changed files with 396049 additions and 358525 deletions
|
|
@ -0,0 +1,21 @@
|
|||
The MIT License (MIT)
|
||||
|
||||
Copyright 2015-present Chen Fengyuan
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
|
|
@ -0,0 +1,304 @@
|
|||
/*!
|
||||
* Cropper.js v1.5.5
|
||||
* https://fengyuanchen.github.io/cropperjs
|
||||
*
|
||||
* Copyright 2015-present Chen Fengyuan
|
||||
* Released under the MIT license
|
||||
*
|
||||
* Date: 2019-08-04T02:26:27.232Z
|
||||
*/
|
||||
|
||||
.cropper-container {
|
||||
direction: ltr;
|
||||
font-size: 0;
|
||||
line-height: 0;
|
||||
position: relative;
|
||||
-ms-touch-action: none;
|
||||
touch-action: none;
|
||||
-webkit-user-select: none;
|
||||
-moz-user-select: none;
|
||||
-ms-user-select: none;
|
||||
user-select: none;
|
||||
}
|
||||
|
||||
.cropper-container img {
|
||||
display: block;
|
||||
height: 100%;
|
||||
image-orientation: 0deg;
|
||||
max-height: none !important;
|
||||
max-width: none !important;
|
||||
min-height: 0 !important;
|
||||
min-width: 0 !important;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.cropper-wrap-box,
|
||||
.cropper-canvas,
|
||||
.cropper-drag-box,
|
||||
.cropper-crop-box,
|
||||
.cropper-modal {
|
||||
bottom: 0;
|
||||
left: 0;
|
||||
position: absolute;
|
||||
right: 0;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
.cropper-wrap-box,
|
||||
.cropper-canvas {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
.cropper-drag-box {
|
||||
background-color: #fff;
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.cropper-modal {
|
||||
background-color: #000;
|
||||
opacity: 0.5;
|
||||
}
|
||||
|
||||
.cropper-view-box {
|
||||
display: block;
|
||||
height: 100%;
|
||||
outline: 1px solid #39f;
|
||||
outline-color: rgba(51, 153, 255, 0.75);
|
||||
overflow: hidden;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.cropper-dashed {
|
||||
border: 0 dashed #eee;
|
||||
display: block;
|
||||
opacity: 0.5;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.cropper-dashed.dashed-h {
|
||||
border-bottom-width: 1px;
|
||||
border-top-width: 1px;
|
||||
height: calc(100% / 3);
|
||||
left: 0;
|
||||
top: calc(100% / 3);
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.cropper-dashed.dashed-v {
|
||||
border-left-width: 1px;
|
||||
border-right-width: 1px;
|
||||
height: 100%;
|
||||
left: calc(100% / 3);
|
||||
top: 0;
|
||||
width: calc(100% / 3);
|
||||
}
|
||||
|
||||
.cropper-center {
|
||||
display: block;
|
||||
height: 0;
|
||||
left: 50%;
|
||||
opacity: 0.75;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
width: 0;
|
||||
}
|
||||
|
||||
.cropper-center::before,
|
||||
.cropper-center::after {
|
||||
background-color: #eee;
|
||||
content: ' ';
|
||||
display: block;
|
||||
position: absolute;
|
||||
}
|
||||
|
||||
.cropper-center::before {
|
||||
height: 1px;
|
||||
left: -3px;
|
||||
top: 0;
|
||||
width: 7px;
|
||||
}
|
||||
|
||||
.cropper-center::after {
|
||||
height: 7px;
|
||||
left: 0;
|
||||
top: -3px;
|
||||
width: 1px;
|
||||
}
|
||||
|
||||
.cropper-face,
|
||||
.cropper-line,
|
||||
.cropper-point {
|
||||
display: block;
|
||||
height: 100%;
|
||||
opacity: 0.1;
|
||||
position: absolute;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.cropper-face {
|
||||
background-color: #fff;
|
||||
left: 0;
|
||||
top: 0;
|
||||
}
|
||||
|
||||
.cropper-line {
|
||||
background-color: #39f;
|
||||
}
|
||||
|
||||
.cropper-line.line-e {
|
||||
cursor: ew-resize;
|
||||
right: -3px;
|
||||
top: 0;
|
||||
width: 5px;
|
||||
}
|
||||
|
||||
.cropper-line.line-n {
|
||||
cursor: ns-resize;
|
||||
height: 5px;
|
||||
left: 0;
|
||||
top: -3px;
|
||||
}
|
||||
|
||||
.cropper-line.line-w {
|
||||
cursor: ew-resize;
|
||||
left: -3px;
|
||||
top: 0;
|
||||
width: 5px;
|
||||
}
|
||||
|
||||
.cropper-line.line-s {
|
||||
bottom: -3px;
|
||||
cursor: ns-resize;
|
||||
height: 5px;
|
||||
left: 0;
|
||||
}
|
||||
|
||||
.cropper-point {
|
||||
background-color: #39f;
|
||||
height: 5px;
|
||||
opacity: 0.75;
|
||||
width: 5px;
|
||||
}
|
||||
|
||||
.cropper-point.point-e {
|
||||
cursor: ew-resize;
|
||||
margin-top: -3px;
|
||||
right: -3px;
|
||||
top: 50%;
|
||||
}
|
||||
|
||||
.cropper-point.point-n {
|
||||
cursor: ns-resize;
|
||||
left: 50%;
|
||||
margin-left: -3px;
|
||||
top: -3px;
|
||||
}
|
||||
|
||||
.cropper-point.point-w {
|
||||
cursor: ew-resize;
|
||||
left: -3px;
|
||||
margin-top: -3px;
|
||||
top: 50%;
|
||||
}
|
||||
|
||||
.cropper-point.point-s {
|
||||
bottom: -3px;
|
||||
cursor: s-resize;
|
||||
left: 50%;
|
||||
margin-left: -3px;
|
||||
}
|
||||
|
||||
.cropper-point.point-ne {
|
||||
cursor: nesw-resize;
|
||||
right: -3px;
|
||||
top: -3px;
|
||||
}
|
||||
|
||||
.cropper-point.point-nw {
|
||||
cursor: nwse-resize;
|
||||
left: -3px;
|
||||
top: -3px;
|
||||
}
|
||||
|
||||
.cropper-point.point-sw {
|
||||
bottom: -3px;
|
||||
cursor: nesw-resize;
|
||||
left: -3px;
|
||||
}
|
||||
|
||||
.cropper-point.point-se {
|
||||
bottom: -3px;
|
||||
cursor: nwse-resize;
|
||||
height: 20px;
|
||||
opacity: 1;
|
||||
right: -3px;
|
||||
width: 20px;
|
||||
}
|
||||
|
||||
@media (min-width: 768px) {
|
||||
.cropper-point.point-se {
|
||||
height: 15px;
|
||||
width: 15px;
|
||||
}
|
||||
}
|
||||
|
||||
@media (min-width: 992px) {
|
||||
.cropper-point.point-se {
|
||||
height: 10px;
|
||||
width: 10px;
|
||||
}
|
||||
}
|
||||
|
||||
@media (min-width: 1200px) {
|
||||
.cropper-point.point-se {
|
||||
height: 5px;
|
||||
opacity: 0.75;
|
||||
width: 5px;
|
||||
}
|
||||
}
|
||||
|
||||
.cropper-point.point-se::before {
|
||||
background-color: #39f;
|
||||
bottom: -50%;
|
||||
content: ' ';
|
||||
display: block;
|
||||
height: 200%;
|
||||
opacity: 0;
|
||||
position: absolute;
|
||||
right: -50%;
|
||||
width: 200%;
|
||||
}
|
||||
|
||||
.cropper-invisible {
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
.cropper-bg {
|
||||
background-image: url('data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABAAAAAQAQMAAAAlPW0iAAAAA3NCSVQICAjb4U/gAAAABlBMVEXMzMz////TjRV2AAAACXBIWXMAAArrAAAK6wGCiw1aAAAAHHRFWHRTb2Z0d2FyZQBBZG9iZSBGaXJld29ya3MgQ1M26LyyjAAAABFJREFUCJlj+M/AgBVhF/0PAH6/D/HkDxOGAAAAAElFTkSuQmCC');
|
||||
}
|
||||
|
||||
.cropper-hide {
|
||||
display: block;
|
||||
height: 0;
|
||||
position: absolute;
|
||||
width: 0;
|
||||
}
|
||||
|
||||
.cropper-hidden {
|
||||
display: none !important;
|
||||
}
|
||||
|
||||
.cropper-move {
|
||||
cursor: move;
|
||||
}
|
||||
|
||||
.cropper-crop {
|
||||
cursor: crosshair;
|
||||
}
|
||||
|
||||
.cropper-disabled .cropper-drag-box,
|
||||
.cropper-disabled .cropper-face,
|
||||
.cropper-disabled .cropper-line,
|
||||
.cropper-disabled .cropper-point {
|
||||
cursor: not-allowed;
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -0,0 +1,14 @@
|
|||
Copyright 2014-2016 Rodrigo Fernandes https://rtfpessoa.github.io/
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
|
||||
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
|
||||
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
|
||||
Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
|
||||
WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
||||
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
1
odoo-bringout-oca-ocb-html_editor/html_editor/static/lib/diff2html/diff2html.min.css
vendored
Normal file
1
odoo-bringout-oca-ocb-html_editor/html_editor/static/lib/diff2html/diff2html.min.css
vendored
Normal file
File diff suppressed because one or more lines are too long
1
odoo-bringout-oca-ocb-html_editor/html_editor/static/lib/diff2html/diff2html.min.js
vendored
Normal file
1
odoo-bringout-oca-ocb-html_editor/html_editor/static/lib/diff2html/diff2html.min.js
vendored
Normal file
File diff suppressed because one or more lines are too long
|
|
@ -0,0 +1,358 @@
|
|||
/**
|
||||
* vkBeautify - javascript plugin to pretty-print or minify text in XML, JSON, CSS and SQL formats.
|
||||
*
|
||||
* Version - 0.99.00.beta
|
||||
* Copyright (c) 2012 Vadim Kiryukhin
|
||||
* vkiryukhin @ gmail.com
|
||||
* http://www.eslinstructor.net/vkbeautify/
|
||||
*
|
||||
* Dual licensed under the MIT and GPL licenses:
|
||||
* http://www.opensource.org/licenses/mit-license.php
|
||||
* http://www.gnu.org/licenses/gpl.html
|
||||
*
|
||||
* Pretty print
|
||||
*
|
||||
* vkbeautify.xml(text [,indent_pattern]);
|
||||
* vkbeautify.json(text [,indent_pattern]);
|
||||
* vkbeautify.css(text [,indent_pattern]);
|
||||
* vkbeautify.sql(text [,indent_pattern]);
|
||||
*
|
||||
* @text - String; text to beatufy;
|
||||
* @indent_pattern - Integer | String;
|
||||
* Integer: number of white spaces;
|
||||
* String: character string to visualize indentation ( can also be a set of white spaces )
|
||||
* Minify
|
||||
*
|
||||
* vkbeautify.xmlmin(text [,preserve_comments]);
|
||||
* vkbeautify.jsonmin(text);
|
||||
* vkbeautify.cssmin(text [,preserve_comments]);
|
||||
* vkbeautify.sqlmin(text);
|
||||
*
|
||||
* @text - String; text to minify;
|
||||
* @preserve_comments - Bool; [optional];
|
||||
* Set this flag to true to prevent removing comments from @text ( minxml and mincss functions only. )
|
||||
*
|
||||
* Examples:
|
||||
* vkbeautify.xml(text); // pretty print XML
|
||||
* vkbeautify.json(text, 4 ); // pretty print JSON
|
||||
* vkbeautify.css(text, '. . . .'); // pretty print CSS
|
||||
* vkbeautify.sql(text, '----'); // pretty print SQL
|
||||
*
|
||||
* vkbeautify.xmlmin(text, true);// minify XML, preserve comments
|
||||
* vkbeautify.jsonmin(text);// minify JSON
|
||||
* vkbeautify.cssmin(text);// minify CSS, remove comments ( default )
|
||||
* vkbeautify.sqlmin(text);// minify SQL
|
||||
*
|
||||
*/
|
||||
|
||||
(function() {
|
||||
|
||||
function createShiftArr(step) {
|
||||
|
||||
var space = ' ';
|
||||
|
||||
if ( isNaN(parseInt(step)) ) { // argument is string
|
||||
space = step;
|
||||
} else { // argument is integer
|
||||
switch(step) {
|
||||
case 1: space = ' '; break;
|
||||
case 2: space = ' '; break;
|
||||
case 3: space = ' '; break;
|
||||
case 4: space = ' '; break;
|
||||
case 5: space = ' '; break;
|
||||
case 6: space = ' '; break;
|
||||
case 7: space = ' '; break;
|
||||
case 8: space = ' '; break;
|
||||
case 9: space = ' '; break;
|
||||
case 10: space = ' '; break;
|
||||
case 11: space = ' '; break;
|
||||
case 12: space = ' '; break;
|
||||
}
|
||||
}
|
||||
|
||||
var shift = ['\n']; // array of shifts
|
||||
for(ix=0;ix<100;ix++){
|
||||
shift.push(shift[ix]+space);
|
||||
}
|
||||
return shift;
|
||||
}
|
||||
|
||||
function vkbeautify(){
|
||||
this.step = ' '; // 4 spaces
|
||||
this.shift = createShiftArr(this.step);
|
||||
};
|
||||
|
||||
vkbeautify.prototype.xml = function(text,step) {
|
||||
|
||||
var ar = text.replace(/>\s{0,}</g,"><")
|
||||
.replace(/</g,"~::~<")
|
||||
.replace(/\s*xmlns\:/g,"~::~xmlns:")
|
||||
.replace(/\s*xmlns\=/g,"~::~xmlns=")
|
||||
.split('~::~'),
|
||||
len = ar.length,
|
||||
inComment = false,
|
||||
deep = 0,
|
||||
str = '',
|
||||
ix = 0,
|
||||
shift = step ? createShiftArr(step) : this.shift;
|
||||
|
||||
for(ix=0;ix<len;ix++) {
|
||||
// start comment or <![CDATA[...]]> or <!DOCTYPE //
|
||||
if(ar[ix].search(/<!/) > -1) {
|
||||
str += shift[deep]+ar[ix];
|
||||
inComment = true;
|
||||
// end comment or <![CDATA[...]]> //
|
||||
if(ar[ix].search(/-->/) > -1 || ar[ix].search(/\]>/) > -1 || ar[ix].search(/!DOCTYPE/) > -1 ) {
|
||||
inComment = false;
|
||||
}
|
||||
} else
|
||||
// end comment or <![CDATA[...]]> //
|
||||
if(ar[ix].search(/-->/) > -1 || ar[ix].search(/\]>/) > -1) {
|
||||
str += ar[ix];
|
||||
inComment = false;
|
||||
} else
|
||||
// <elm></elm> //
|
||||
if( /^<\w/.exec(ar[ix-1]) && /^<\/\w/.exec(ar[ix]) &&
|
||||
/^<[\w:\-\.\,]+/.exec(ar[ix-1]) == /^<\/[\w:\-\.\,]+/.exec(ar[ix])[0].replace('/','')) {
|
||||
str += ar[ix];
|
||||
if(!inComment) deep--;
|
||||
} else
|
||||
// <elm> //
|
||||
if(ar[ix].search(/<\w/) > -1 && ar[ix].search(/<\//) == -1 && ar[ix].search(/\/>/) == -1 ) {
|
||||
str = !inComment ? str += shift[deep++]+ar[ix] : str += ar[ix];
|
||||
} else
|
||||
// <elm>...</elm> //
|
||||
if(ar[ix].search(/<\w/) > -1 && ar[ix].search(/<\//) > -1) {
|
||||
str = !inComment ? str += shift[deep]+ar[ix] : str += ar[ix];
|
||||
} else
|
||||
// </elm> //
|
||||
if(ar[ix].search(/<\//) > -1) {
|
||||
str = !inComment ? str += shift[--deep]+ar[ix] : str += ar[ix];
|
||||
} else
|
||||
// <elm/> //
|
||||
if(ar[ix].search(/\/>/) > -1 ) {
|
||||
str = !inComment ? str += shift[deep]+ar[ix] : str += ar[ix];
|
||||
} else
|
||||
// <? xml ... ?> //
|
||||
if(ar[ix].search(/<\?/) > -1) {
|
||||
str += shift[deep]+ar[ix];
|
||||
} else
|
||||
// xmlns //
|
||||
if( ar[ix].search(/xmlns\:/) > -1 || ar[ix].search(/xmlns\=/) > -1) {
|
||||
str += shift[deep]+ar[ix];
|
||||
}
|
||||
|
||||
else {
|
||||
str += ar[ix];
|
||||
}
|
||||
}
|
||||
|
||||
return (str[0] == '\n') ? str.slice(1) : str;
|
||||
}
|
||||
|
||||
vkbeautify.prototype.json = function(text,step) {
|
||||
|
||||
var step = step ? step : this.step;
|
||||
|
||||
if (typeof JSON === 'undefined' ) return text;
|
||||
|
||||
if ( typeof text === "string" ) return JSON.stringify(JSON.parse(text), null, step);
|
||||
if ( typeof text === "object" ) return JSON.stringify(text, null, step);
|
||||
|
||||
return text; // text is not string nor object
|
||||
}
|
||||
|
||||
vkbeautify.prototype.css = function(text, step) {
|
||||
|
||||
var ar = text.replace(/\s{1,}/g,' ')
|
||||
.replace(/\{/g,"{~::~")
|
||||
.replace(/\}/g,"~::~}~::~")
|
||||
.replace(/\;/g,";~::~")
|
||||
.replace(/\/\*/g,"~::~/*")
|
||||
.replace(/\*\//g,"*/~::~")
|
||||
.replace(/~::~\s{0,}~::~/g,"~::~")
|
||||
.split('~::~'),
|
||||
len = ar.length,
|
||||
deep = 0,
|
||||
str = '',
|
||||
ix = 0,
|
||||
shift = step ? createShiftArr(step) : this.shift;
|
||||
|
||||
for(ix=0;ix<len;ix++) {
|
||||
|
||||
if( /\{/.exec(ar[ix])) {
|
||||
str += shift[deep++]+ar[ix];
|
||||
} else
|
||||
if( /\}/.exec(ar[ix])) {
|
||||
str += shift[--deep]+ar[ix];
|
||||
} else
|
||||
if( /\*\\/.exec(ar[ix])) {
|
||||
str += shift[deep]+ar[ix];
|
||||
}
|
||||
else {
|
||||
str += shift[deep]+ar[ix];
|
||||
}
|
||||
}
|
||||
return str.replace(/^\n{1,}/,'');
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
|
||||
function isSubquery(str, parenthesisLevel) {
|
||||
return parenthesisLevel - (str.replace(/\(/g,'').length - str.replace(/\)/g,'').length )
|
||||
}
|
||||
|
||||
function split_sql(str, tab) {
|
||||
|
||||
return str.replace(/\s{1,}/g," ")
|
||||
|
||||
.replace(/ AND /ig,"~::~"+tab+tab+"AND ")
|
||||
.replace(/ BETWEEN /ig,"~::~"+tab+"BETWEEN ")
|
||||
.replace(/ CASE /ig,"~::~"+tab+"CASE ")
|
||||
.replace(/ ELSE /ig,"~::~"+tab+"ELSE ")
|
||||
.replace(/ END /ig,"~::~"+tab+"END ")
|
||||
.replace(/ FROM /ig,"~::~FROM ")
|
||||
.replace(/ GROUP\s{1,}BY/ig,"~::~GROUP BY ")
|
||||
.replace(/ HAVING /ig,"~::~HAVING ")
|
||||
//.replace(/ SET /ig," SET~::~")
|
||||
.replace(/ IN /ig," IN ")
|
||||
|
||||
.replace(/ JOIN /ig,"~::~JOIN ")
|
||||
.replace(/ CROSS~::~{1,}JOIN /ig,"~::~CROSS JOIN ")
|
||||
.replace(/ INNER~::~{1,}JOIN /ig,"~::~INNER JOIN ")
|
||||
.replace(/ LEFT~::~{1,}JOIN /ig,"~::~LEFT JOIN ")
|
||||
.replace(/ RIGHT~::~{1,}JOIN /ig,"~::~RIGHT JOIN ")
|
||||
|
||||
.replace(/ ON /ig,"~::~"+tab+"ON ")
|
||||
.replace(/ OR /ig,"~::~"+tab+tab+"OR ")
|
||||
.replace(/ ORDER\s{1,}BY/ig,"~::~ORDER BY ")
|
||||
.replace(/ OVER /ig,"~::~"+tab+"OVER ")
|
||||
|
||||
.replace(/\(\s{0,}SELECT /ig,"~::~(SELECT ")
|
||||
.replace(/\)\s{0,}SELECT /ig,")~::~SELECT ")
|
||||
|
||||
.replace(/ THEN /ig," THEN~::~"+tab+"")
|
||||
.replace(/ UNION /ig,"~::~UNION~::~")
|
||||
.replace(/ USING /ig,"~::~USING ")
|
||||
.replace(/ WHEN /ig,"~::~"+tab+"WHEN ")
|
||||
.replace(/ WHERE /ig,"~::~WHERE ")
|
||||
.replace(/ WITH /ig,"~::~WITH ")
|
||||
|
||||
//.replace(/\,\s{0,}\(/ig,",~::~( ")
|
||||
//.replace(/\,/ig,",~::~"+tab+tab+"")
|
||||
|
||||
.replace(/ ALL /ig," ALL ")
|
||||
.replace(/ AS /ig," AS ")
|
||||
.replace(/ ASC /ig," ASC ")
|
||||
.replace(/ DESC /ig," DESC ")
|
||||
.replace(/ DISTINCT /ig," DISTINCT ")
|
||||
.replace(/ EXISTS /ig," EXISTS ")
|
||||
.replace(/ NOT /ig," NOT ")
|
||||
.replace(/ NULL /ig," NULL ")
|
||||
.replace(/ LIKE /ig," LIKE ")
|
||||
.replace(/\s{0,}SELECT /ig,"SELECT ")
|
||||
.replace(/\s{0,}UPDATE /ig,"UPDATE ")
|
||||
.replace(/ SET /ig," SET ")
|
||||
|
||||
.replace(/~::~{1,}/g,"~::~")
|
||||
.split('~::~');
|
||||
}
|
||||
|
||||
vkbeautify.prototype.sql = function(text,step) {
|
||||
|
||||
var ar_by_quote = text.replace(/\s{1,}/g," ")
|
||||
.replace(/\'/ig,"~::~\'")
|
||||
.split('~::~'),
|
||||
len = ar_by_quote.length,
|
||||
ar = [],
|
||||
deep = 0,
|
||||
tab = this.step,//+this.step,
|
||||
inComment = true,
|
||||
inQuote = false,
|
||||
parenthesisLevel = 0,
|
||||
str = '',
|
||||
ix = 0,
|
||||
shift = step ? createShiftArr(step) : this.shift;;
|
||||
|
||||
for(ix=0;ix<len;ix++) {
|
||||
if(ix%2) {
|
||||
ar = ar.concat(ar_by_quote[ix]);
|
||||
} else {
|
||||
ar = ar.concat(split_sql(ar_by_quote[ix], tab) );
|
||||
}
|
||||
}
|
||||
|
||||
len = ar.length;
|
||||
for(ix=0;ix<len;ix++) {
|
||||
|
||||
parenthesisLevel = isSubquery(ar[ix], parenthesisLevel);
|
||||
|
||||
if( /\s{0,}\s{0,}SELECT\s{0,}/.exec(ar[ix])) {
|
||||
ar[ix] = ar[ix].replace(/\,/g,",\n"+tab+tab+"")
|
||||
}
|
||||
|
||||
if( /\s{0,}\s{0,}SET\s{0,}/.exec(ar[ix])) {
|
||||
ar[ix] = ar[ix].replace(/\,/g,",\n"+tab+tab+"")
|
||||
}
|
||||
|
||||
if( /\s{0,}\(\s{0,}SELECT\s{0,}/.exec(ar[ix])) {
|
||||
deep++;
|
||||
str += shift[deep]+ar[ix];
|
||||
} else
|
||||
if( /\'/.exec(ar[ix]) ) {
|
||||
if(parenthesisLevel<1 && deep) {
|
||||
deep--;
|
||||
}
|
||||
str += ar[ix];
|
||||
}
|
||||
else {
|
||||
str += shift[deep]+ar[ix];
|
||||
if(parenthesisLevel<1 && deep) {
|
||||
deep--;
|
||||
}
|
||||
}
|
||||
var junk = 0;
|
||||
}
|
||||
|
||||
str = str.replace(/^\n{1,}/,'').replace(/\n{1,}/g,"\n");
|
||||
return str;
|
||||
}
|
||||
|
||||
|
||||
vkbeautify.prototype.xmlmin = function(text, preserveComments) {
|
||||
|
||||
var str = preserveComments ? text
|
||||
: text.replace(/\<![ \r\n\t]*(--([^\-]|[\r\n]|-[^\-])*--[ \r\n\t]*)\>/g,"")
|
||||
.replace(/[ \r\n\t]{1,}xmlns/g, ' xmlns');
|
||||
return str.replace(/>\s{0,}</g,"><");
|
||||
}
|
||||
|
||||
vkbeautify.prototype.jsonmin = function(text) {
|
||||
|
||||
if (typeof JSON === 'undefined' ) return text;
|
||||
|
||||
return JSON.stringify(JSON.parse(text), null, 0);
|
||||
|
||||
}
|
||||
|
||||
vkbeautify.prototype.cssmin = function(text, preserveComments) {
|
||||
|
||||
var str = preserveComments ? text
|
||||
: text.replace(/\/\*([^*]|[\r\n]|(\*+([^*/]|[\r\n])))*\*+\//g,"") ;
|
||||
|
||||
return str.replace(/\s{1,}/g,' ')
|
||||
.replace(/\{\s{1,}/g,"{")
|
||||
.replace(/\}\s{1,}/g,"}")
|
||||
.replace(/\;\s{1,}/g,";")
|
||||
.replace(/\/\*\s{1,}/g,"/*")
|
||||
.replace(/\*\/\s{1,}/g,"*/");
|
||||
}
|
||||
|
||||
vkbeautify.prototype.sqlmin = function(text) {
|
||||
return text.replace(/\s{1,}/g," ").replace(/\s{1,}\(/,"(").replace(/\s{1,}\)/,")");
|
||||
}
|
||||
|
||||
window.vkbeautify = new vkbeautify();
|
||||
|
||||
})();
|
||||
|
||||
|
|
@ -0,0 +1,21 @@
|
|||
MIT License
|
||||
|
||||
Copyright (c) 2020 Dominic Szablewski - phoboslab.org
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
|
|
@ -0,0 +1,650 @@
|
|||
/*
|
||||
WebGLImageFilter - MIT Licensed
|
||||
|
||||
2013, Dominic Szablewski - phoboslab.org
|
||||
*/
|
||||
|
||||
(function (window) {
|
||||
var WebGLProgram = function (gl, vertexSource, fragmentSource) {
|
||||
var _collect = function (source, prefix, collection) {
|
||||
var r = new RegExp("\\b" + prefix + " \\w+ (\\w+)", "ig");
|
||||
source.replace(r, function (match, name) {
|
||||
collection[name] = 0;
|
||||
return match;
|
||||
});
|
||||
};
|
||||
|
||||
var _compile = function (gl, source, type) {
|
||||
var shader = gl.createShader(type);
|
||||
gl.shaderSource(shader, source);
|
||||
gl.compileShader(shader);
|
||||
|
||||
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
|
||||
console.log(gl.getShaderInfoLog(shader));
|
||||
return null;
|
||||
}
|
||||
return shader;
|
||||
};
|
||||
|
||||
this.uniform = {};
|
||||
this.attribute = {};
|
||||
|
||||
var _vsh = _compile(gl, vertexSource, gl.VERTEX_SHADER);
|
||||
var _fsh = _compile(gl, fragmentSource, gl.FRAGMENT_SHADER);
|
||||
|
||||
this.id = gl.createProgram();
|
||||
gl.attachShader(this.id, _vsh);
|
||||
gl.attachShader(this.id, _fsh);
|
||||
gl.linkProgram(this.id);
|
||||
|
||||
if (!gl.getProgramParameter(this.id, gl.LINK_STATUS)) {
|
||||
console.log(gl.getProgramInfoLog(this.id));
|
||||
}
|
||||
|
||||
gl.useProgram(this.id);
|
||||
|
||||
// Collect attributes
|
||||
_collect(vertexSource, "attribute", this.attribute);
|
||||
for (var a in this.attribute) {
|
||||
this.attribute[a] = gl.getAttribLocation(this.id, a);
|
||||
}
|
||||
|
||||
// Collect uniforms
|
||||
_collect(vertexSource, "uniform", this.uniform);
|
||||
_collect(fragmentSource, "uniform", this.uniform);
|
||||
for (var u in this.uniform) {
|
||||
this.uniform[u] = gl.getUniformLocation(this.id, u);
|
||||
}
|
||||
};
|
||||
|
||||
const identityMatrix = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0];
|
||||
|
||||
const weightedAvg = (a, b, w) => a * w + b * (1 - w);
|
||||
|
||||
var WebGLImageFilter = (window.WebGLImageFilter = function (params) {
|
||||
if (!params) {
|
||||
params = {};
|
||||
}
|
||||
|
||||
var gl = null,
|
||||
_drawCount = 0,
|
||||
_sourceTexture = null,
|
||||
_lastInChain = false,
|
||||
_currentFramebufferIndex = -1,
|
||||
_tempFramebuffers = [null, null],
|
||||
_filterChain = [],
|
||||
_width = -1,
|
||||
_height = -1,
|
||||
_vertexBuffer = null,
|
||||
_currentProgram = null,
|
||||
_canvas = params.canvas || document.createElement("canvas");
|
||||
|
||||
// key is the shader program source, value is the compiled program
|
||||
var _shaderProgramCache = {};
|
||||
|
||||
var gl = _canvas.getContext("webgl") || _canvas.getContext("experimental-webgl");
|
||||
if (!gl) {
|
||||
throw "Couldn't get WebGL context";
|
||||
}
|
||||
|
||||
this.addFilter = function (name) {
|
||||
var args = Array.prototype.slice.call(arguments, 1);
|
||||
var filter = _filter[name];
|
||||
|
||||
_filterChain.push({ func: filter, args: args });
|
||||
};
|
||||
|
||||
this.reset = function () {
|
||||
_filterChain = [];
|
||||
};
|
||||
|
||||
this.apply = function (image) {
|
||||
_resize(image.width, image.height);
|
||||
_drawCount = 0;
|
||||
|
||||
// Create the texture for the input image if we haven't yet
|
||||
if (!_sourceTexture) {
|
||||
_sourceTexture = gl.createTexture();
|
||||
}
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, _sourceTexture);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
|
||||
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
|
||||
|
||||
// No filters? Just draw
|
||||
if (_filterChain.length == 0) {
|
||||
var program = _compileShader(SHADER.FRAGMENT_IDENTITY);
|
||||
_draw();
|
||||
return _canvas;
|
||||
}
|
||||
|
||||
for (var i = 0; i < _filterChain.length; i++) {
|
||||
_lastInChain = i == _filterChain.length - 1;
|
||||
var f = _filterChain[i];
|
||||
|
||||
f.func.apply(this, f.args || []);
|
||||
}
|
||||
|
||||
return _canvas;
|
||||
};
|
||||
|
||||
var _resize = function (width, height) {
|
||||
// Same width/height? Nothing to do here
|
||||
if (width == _width && height == _height) {
|
||||
return;
|
||||
}
|
||||
|
||||
_canvas.width = _width = width;
|
||||
_canvas.height = _height = height;
|
||||
|
||||
// Create the context if we don't have it yet
|
||||
if (!_vertexBuffer) {
|
||||
// Create the vertex buffer for the two triangles [x, y, u, v] * 6
|
||||
var vertices = new Float32Array([
|
||||
-1, -1, 0, 1, 1, -1, 1, 1, -1, 1, 0, 0, -1, 1, 0, 0, 1, -1, 1, 1, 1, 1, 1, 0,
|
||||
]);
|
||||
(_vertexBuffer = gl.createBuffer()), gl.bindBuffer(gl.ARRAY_BUFFER, _vertexBuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
||||
|
||||
// Note sure if this is a good idea; at least it makes texture loading
|
||||
// in Ejecta instant.
|
||||
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
|
||||
}
|
||||
|
||||
gl.viewport(0, 0, _width, _height);
|
||||
|
||||
// Delete old temp framebuffers
|
||||
_tempFramebuffers = [null, null];
|
||||
};
|
||||
|
||||
var _getTempFramebuffer = function (index) {
|
||||
_tempFramebuffers[index] =
|
||||
_tempFramebuffers[index] || _createFramebufferTexture(_width, _height);
|
||||
|
||||
return _tempFramebuffers[index];
|
||||
};
|
||||
|
||||
var _createFramebufferTexture = function (width, height) {
|
||||
var fbo = gl.createFramebuffer();
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, fbo);
|
||||
|
||||
var renderbuffer = gl.createRenderbuffer();
|
||||
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);
|
||||
|
||||
var texture = gl.createTexture();
|
||||
gl.bindTexture(gl.TEXTURE_2D, texture);
|
||||
gl.texImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
gl.RGBA,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
gl.RGBA,
|
||||
gl.UNSIGNED_BYTE,
|
||||
null
|
||||
);
|
||||
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
|
||||
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
|
||||
|
||||
gl.framebufferTexture2D(
|
||||
gl.FRAMEBUFFER,
|
||||
gl.COLOR_ATTACHMENT0,
|
||||
gl.TEXTURE_2D,
|
||||
texture,
|
||||
0
|
||||
);
|
||||
|
||||
gl.bindTexture(gl.TEXTURE_2D, null);
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
||||
|
||||
return { fbo: fbo, texture: texture };
|
||||
};
|
||||
|
||||
var _draw = function (flags) {
|
||||
var source = null,
|
||||
target = null,
|
||||
flipY = false;
|
||||
|
||||
// Set up the source
|
||||
if (_drawCount == 0) {
|
||||
// First draw call - use the source texture
|
||||
source = _sourceTexture;
|
||||
} else {
|
||||
// All following draw calls use the temp buffer last drawn to
|
||||
source = _getTempFramebuffer(_currentFramebufferIndex).texture;
|
||||
}
|
||||
_drawCount++;
|
||||
|
||||
// Set up the target
|
||||
if (_lastInChain && !(flags & DRAW.INTERMEDIATE)) {
|
||||
// Last filter in our chain - draw directly to the WebGL Canvas. We may
|
||||
// also have to flip the image vertically now
|
||||
target = null;
|
||||
flipY = _drawCount % 2 == 0;
|
||||
} else {
|
||||
// Intermediate draw call - get a temp buffer to draw to
|
||||
_currentFramebufferIndex = (_currentFramebufferIndex + 1) % 2;
|
||||
target = _getTempFramebuffer(_currentFramebufferIndex).fbo;
|
||||
}
|
||||
|
||||
// Bind the source and target and draw the two triangles
|
||||
gl.bindTexture(gl.TEXTURE_2D, source);
|
||||
gl.bindFramebuffer(gl.FRAMEBUFFER, target);
|
||||
|
||||
gl.uniform1f(_currentProgram.uniform.flipY, flipY ? -1 : 1);
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 6);
|
||||
};
|
||||
|
||||
var _compileShader = function (fragmentSource) {
|
||||
if (_shaderProgramCache[fragmentSource]) {
|
||||
_currentProgram = _shaderProgramCache[fragmentSource];
|
||||
gl.useProgram(_currentProgram.id);
|
||||
return _currentProgram;
|
||||
}
|
||||
|
||||
// Compile shaders
|
||||
_currentProgram = new WebGLProgram(gl, SHADER.VERTEX_IDENTITY, fragmentSource);
|
||||
|
||||
var floatSize = Float32Array.BYTES_PER_ELEMENT;
|
||||
var vertSize = 4 * floatSize;
|
||||
gl.enableVertexAttribArray(_currentProgram.attribute.pos);
|
||||
gl.vertexAttribPointer(
|
||||
_currentProgram.attribute.pos,
|
||||
2,
|
||||
gl.FLOAT,
|
||||
false,
|
||||
vertSize,
|
||||
0 * floatSize
|
||||
);
|
||||
gl.enableVertexAttribArray(_currentProgram.attribute.uv);
|
||||
gl.vertexAttribPointer(
|
||||
_currentProgram.attribute.uv,
|
||||
2,
|
||||
gl.FLOAT,
|
||||
false,
|
||||
vertSize,
|
||||
2 * floatSize
|
||||
);
|
||||
|
||||
_shaderProgramCache[fragmentSource] = _currentProgram;
|
||||
return _currentProgram;
|
||||
};
|
||||
|
||||
var DRAW = { INTERMEDIATE: 1 };
|
||||
|
||||
var SHADER = {};
|
||||
SHADER.VERTEX_IDENTITY = [
|
||||
"precision highp float;",
|
||||
"attribute vec2 pos;",
|
||||
"attribute vec2 uv;",
|
||||
"varying vec2 vUv;",
|
||||
"uniform float flipY;",
|
||||
|
||||
"void main(void) {",
|
||||
"vUv = uv;",
|
||||
"gl_Position = vec4(pos.x, pos.y*flipY, 0.0, 1.);",
|
||||
"}",
|
||||
].join("\n");
|
||||
|
||||
SHADER.FRAGMENT_IDENTITY = [
|
||||
"precision highp float;",
|
||||
"varying vec2 vUv;",
|
||||
"uniform sampler2D texture;",
|
||||
|
||||
"void main(void) {",
|
||||
"gl_FragColor = texture2D(texture, vUv);",
|
||||
"}",
|
||||
].join("\n");
|
||||
|
||||
var _filter = {};
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Color Matrix Filter
|
||||
|
||||
_filter.colorMatrix = function (matrix, amount = 1) {
|
||||
matrix = matrix.map((coef, index) => weightedAvg(coef, identityMatrix[index], amount));
|
||||
// Create a Float32 Array and normalize the offset component to 0-1
|
||||
var m = new Float32Array(matrix);
|
||||
m[4] /= 255;
|
||||
m[9] /= 255;
|
||||
m[14] /= 255;
|
||||
m[19] /= 255;
|
||||
|
||||
// Can we ignore the alpha value? Makes things a bit faster.
|
||||
var shader =
|
||||
1 == m[18] &&
|
||||
0 == m[3] &&
|
||||
0 == m[8] &&
|
||||
0 == m[13] &&
|
||||
0 == m[15] &&
|
||||
0 == m[16] &&
|
||||
0 == m[17] &&
|
||||
0 == m[19]
|
||||
? _filter.colorMatrix.SHADER.WITHOUT_ALPHA
|
||||
: _filter.colorMatrix.SHADER.WITH_ALPHA;
|
||||
|
||||
var program = _compileShader(shader);
|
||||
gl.uniform1fv(program.uniform.m, m);
|
||||
_draw();
|
||||
};
|
||||
|
||||
_filter.colorMatrix.SHADER = {};
|
||||
_filter.colorMatrix.SHADER.WITH_ALPHA = [
|
||||
"precision highp float;",
|
||||
"varying vec2 vUv;",
|
||||
"uniform sampler2D texture;",
|
||||
"uniform float m[20];",
|
||||
|
||||
"void main(void) {",
|
||||
"vec4 c = texture2D(texture, vUv);",
|
||||
"gl_FragColor.r = m[0] * c.r + m[1] * c.g + m[2] * c.b + m[3] * c.a + m[4];",
|
||||
"gl_FragColor.g = m[5] * c.r + m[6] * c.g + m[7] * c.b + m[8] * c.a + m[9];",
|
||||
"gl_FragColor.b = m[10] * c.r + m[11] * c.g + m[12] * c.b + m[13] * c.a + m[14];",
|
||||
"gl_FragColor.a = m[15] * c.r + m[16] * c.g + m[17] * c.b + m[18] * c.a + m[19];",
|
||||
"}",
|
||||
].join("\n");
|
||||
_filter.colorMatrix.SHADER.WITHOUT_ALPHA = [
|
||||
"precision highp float;",
|
||||
"varying vec2 vUv;",
|
||||
"uniform sampler2D texture;",
|
||||
"uniform float m[20];",
|
||||
|
||||
"void main(void) {",
|
||||
"vec4 c = texture2D(texture, vUv);",
|
||||
"gl_FragColor.r = m[0] * c.r + m[1] * c.g + m[2] * c.b + m[4];",
|
||||
"gl_FragColor.g = m[5] * c.r + m[6] * c.g + m[7] * c.b + m[9];",
|
||||
"gl_FragColor.b = m[10] * c.r + m[11] * c.g + m[12] * c.b + m[14];",
|
||||
"gl_FragColor.a = c.a;",
|
||||
"}",
|
||||
].join("\n");
|
||||
|
||||
_filter.brightness = function (brightness) {
|
||||
var b = (brightness || 0) + 1;
|
||||
_filter.colorMatrix([b, 0, 0, 0, 0, 0, b, 0, 0, 0, 0, 0, b, 0, 0, 0, 0, 0, 1, 0]);
|
||||
};
|
||||
|
||||
_filter.saturation = function (amount) {
|
||||
var x = ((amount || 0) * 2) / 3 + 1;
|
||||
var y = (x - 1) * -0.5;
|
||||
_filter.colorMatrix([x, y, y, 0, 0, y, x, y, 0, 0, y, y, x, 0, 0, 0, 0, 0, 1, 0]);
|
||||
};
|
||||
|
||||
_filter.desaturate = function () {
|
||||
_filter.saturation(-1);
|
||||
};
|
||||
|
||||
_filter.contrast = function (amount) {
|
||||
var v = (amount || 0) + 1;
|
||||
var o = -128 * (v - 1);
|
||||
|
||||
_filter.colorMatrix([v, 0, 0, 0, o, 0, v, 0, 0, o, 0, 0, v, 0, o, 0, 0, 0, 1, 0]);
|
||||
};
|
||||
|
||||
_filter.negative = function () {
|
||||
_filter.contrast(-2);
|
||||
};
|
||||
|
||||
_filter.hue = function (rotation) {
|
||||
rotation = ((rotation || 0) / 180) * Math.PI;
|
||||
var cos = Math.cos(rotation),
|
||||
sin = Math.sin(rotation),
|
||||
lumR = 0.213,
|
||||
lumG = 0.715,
|
||||
lumB = 0.072;
|
||||
|
||||
_filter.colorMatrix([
|
||||
lumR + cos * (1 - lumR) + sin * -lumR,
|
||||
lumG + cos * -lumG + sin * -lumG,
|
||||
lumB + cos * -lumB + sin * (1 - lumB),
|
||||
0,
|
||||
0,
|
||||
lumR + cos * -lumR + sin * 0.143,
|
||||
lumG + cos * (1 - lumG) + sin * 0.14,
|
||||
lumB + cos * -lumB + sin * -0.283,
|
||||
0,
|
||||
0,
|
||||
lumR + cos * -lumR + sin * -(1 - lumR),
|
||||
lumG + cos * -lumG + sin * lumG,
|
||||
lumB + cos * (1 - lumB) + sin * lumB,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
]);
|
||||
};
|
||||
|
||||
_filter.desaturateLuminance = function (amount) {
|
||||
_filter.colorMatrix(
|
||||
[
|
||||
0.2764723, 0.929708, 0.0938197, 0, -37.1, 0.2764723, 0.929708, 0.0938197, 0,
|
||||
-37.1, 0.2764723, 0.929708, 0.0938197, 0, -37.1, 0, 0, 0, 1, 0,
|
||||
],
|
||||
amount
|
||||
);
|
||||
};
|
||||
|
||||
_filter.sepia = function (amount) {
|
||||
_filter.colorMatrix(
|
||||
[
|
||||
0.393, 0.7689999, 0.18899999, 0, 0, 0.349, 0.6859999, 0.16799999, 0, 0, 0.272,
|
||||
0.5339999, 0.13099999, 0, 0, 0, 0, 0, 1, 0,
|
||||
],
|
||||
amount
|
||||
);
|
||||
};
|
||||
|
||||
_filter.brownie = function (amount) {
|
||||
_filter.colorMatrix(
|
||||
[
|
||||
0.5997023498159715, 0.34553243048391263, -0.2708298674538042, 0,
|
||||
47.43192855600873, -0.037703249837783157, 0.8609577587992641,
|
||||
0.15059552388459913, 0, -36.96841498319127, 0.24113635128153335,
|
||||
-0.07441037908422492, 0.44972182064877153, 0, -7.562075277591283, 0, 0, 0, 1, 0,
|
||||
],
|
||||
amount
|
||||
);
|
||||
};
|
||||
|
||||
_filter.vintagePinhole = function (amount) {
|
||||
_filter.colorMatrix(
|
||||
[
|
||||
0.6279345635605994, 0.3202183420819367, -0.03965408211312453, 0,
|
||||
9.651285835294123, 0.02578397704808868, 0.6441188644374771, 0.03259127616149294,
|
||||
0, 7.462829176470591, 0.0466055556782719, -0.0851232987247891,
|
||||
0.5241648018700465, 0, 5.159190588235296, 0, 0, 0, 1, 0,
|
||||
],
|
||||
amount
|
||||
);
|
||||
};
|
||||
|
||||
_filter.kodachrome = function (amount) {
|
||||
_filter.colorMatrix(
|
||||
[
|
||||
1.1285582396593525, -0.3967382283601348, -0.03992559172921793, 0,
|
||||
63.72958762196502, -0.16404339962244616, 1.0835251566291304,
|
||||
-0.05498805115633132, 0, 24.732407896706203, -0.16786010706155763,
|
||||
-0.5603416277695248, 1.6014850761964943, 0, 35.62982807460946, 0, 0, 0, 1, 0,
|
||||
],
|
||||
amount
|
||||
);
|
||||
};
|
||||
|
||||
_filter.technicolor = function (amount) {
|
||||
_filter.colorMatrix(
|
||||
[
|
||||
1.9125277891456083, -0.8545344976951645, -0.09155508482755585, 0,
|
||||
11.793603434377337, -0.3087833385928097, 1.7658908555458428,
|
||||
-0.10601743074722245, 0, -70.35205161461398, -0.231103377548616,
|
||||
-0.7501899197440212, 1.847597816108189, 0, 30.950940869491138, 0, 0, 0, 1, 0,
|
||||
],
|
||||
amount
|
||||
);
|
||||
};
|
||||
|
||||
_filter.polaroid = function (amount) {
|
||||
_filter.colorMatrix(
|
||||
[
|
||||
1.438, -0.062, -0.062, 0, 0, -0.122, 1.378, -0.122, 0, 0, -0.016, -0.016, 1.483,
|
||||
0, 0, 0, 0, 0, 1, 0,
|
||||
],
|
||||
amount
|
||||
);
|
||||
};
|
||||
|
||||
_filter.shiftToBGR = function (amount) {
|
||||
_filter.colorMatrix(
|
||||
[0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0],
|
||||
amount
|
||||
);
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Convolution Filter
|
||||
|
||||
_filter.convolution = function (matrix) {
|
||||
var m = new Float32Array(matrix);
|
||||
var pixelSizeX = 1 / _width;
|
||||
var pixelSizeY = 1 / _height;
|
||||
|
||||
var program = _compileShader(_filter.convolution.SHADER);
|
||||
gl.uniform1fv(program.uniform.m, m);
|
||||
gl.uniform2f(program.uniform.px, pixelSizeX, pixelSizeY);
|
||||
_draw();
|
||||
};
|
||||
|
||||
_filter.convolution.SHADER = [
|
||||
"precision highp float;",
|
||||
"varying vec2 vUv;",
|
||||
"uniform sampler2D texture;",
|
||||
"uniform vec2 px;",
|
||||
"uniform float m[9];",
|
||||
|
||||
"void main(void) {",
|
||||
"vec4 c11 = texture2D(texture, vUv - px);", // top left
|
||||
"vec4 c12 = texture2D(texture, vec2(vUv.x, vUv.y - px.y));", // top center
|
||||
"vec4 c13 = texture2D(texture, vec2(vUv.x + px.x, vUv.y - px.y));", // top right
|
||||
|
||||
"vec4 c21 = texture2D(texture, vec2(vUv.x - px.x, vUv.y) );", // mid left
|
||||
"vec4 c22 = texture2D(texture, vUv);", // mid center
|
||||
"vec4 c23 = texture2D(texture, vec2(vUv.x + px.x, vUv.y) );", // mid right
|
||||
|
||||
"vec4 c31 = texture2D(texture, vec2(vUv.x - px.x, vUv.y + px.y) );", // bottom left
|
||||
"vec4 c32 = texture2D(texture, vec2(vUv.x, vUv.y + px.y) );", // bottom center
|
||||
"vec4 c33 = texture2D(texture, vUv + px );", // bottom right
|
||||
|
||||
"gl_FragColor = ",
|
||||
"c11 * m[0] + c12 * m[1] + c22 * m[2] +",
|
||||
"c21 * m[3] + c22 * m[4] + c23 * m[5] +",
|
||||
"c31 * m[6] + c32 * m[7] + c33 * m[8];",
|
||||
"gl_FragColor.a = c22.a;",
|
||||
"}",
|
||||
].join("\n");
|
||||
|
||||
_filter.detectEdges = function () {
|
||||
_filter.convolution.call(this, [0, 1, 0, 1, -4, 1, 0, 1, 0]);
|
||||
};
|
||||
|
||||
_filter.sobelX = function () {
|
||||
_filter.convolution.call(this, [-1, 0, 1, -2, 0, 2, -1, 0, 1]);
|
||||
};
|
||||
|
||||
_filter.sobelY = function () {
|
||||
_filter.convolution.call(this, [-1, -2, -1, 0, 0, 0, 1, 2, 1]);
|
||||
};
|
||||
|
||||
_filter.sharpen = function (amount) {
|
||||
var a = amount || 1;
|
||||
_filter.convolution.call(this, [0, -1 * a, 0, -1 * a, 1 + 4 * a, -1 * a, 0, -1 * a, 0]);
|
||||
};
|
||||
|
||||
_filter.emboss = function (size) {
|
||||
var s = size || 1;
|
||||
_filter.convolution.call(this, [-2 * s, -1 * s, 0, -1 * s, 1, 1 * s, 0, 1 * s, 2 * s]);
|
||||
};
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Blur Filter
|
||||
|
||||
_filter.blur = function (size) {
|
||||
var blurSizeX = size / 7 / _width;
|
||||
var blurSizeY = size / 7 / _height;
|
||||
|
||||
var program = _compileShader(_filter.blur.SHADER);
|
||||
|
||||
// Vertical
|
||||
gl.uniform2f(program.uniform.px, 0, blurSizeY);
|
||||
_draw(DRAW.INTERMEDIATE);
|
||||
|
||||
// Horizontal
|
||||
gl.uniform2f(program.uniform.px, blurSizeX, 0);
|
||||
_draw();
|
||||
};
|
||||
|
||||
_filter.blur.SHADER = [
|
||||
"precision highp float;",
|
||||
"varying vec2 vUv;",
|
||||
"uniform sampler2D texture;",
|
||||
"uniform vec2 px;",
|
||||
|
||||
"void main(void) {",
|
||||
"gl_FragColor = vec4(0.0);",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2(-7.0*px.x, -7.0*px.y))*0.0044299121055113265;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2(-6.0*px.x, -6.0*px.y))*0.00895781211794;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2(-5.0*px.x, -5.0*px.y))*0.0215963866053;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2(-4.0*px.x, -4.0*px.y))*0.0443683338718;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2(-3.0*px.x, -3.0*px.y))*0.0776744219933;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2(-2.0*px.x, -2.0*px.y))*0.115876621105;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2(-1.0*px.x, -1.0*px.y))*0.147308056121;",
|
||||
"gl_FragColor += texture2D(texture, vUv )*0.159576912161;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2( 1.0*px.x, 1.0*px.y))*0.147308056121;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2( 2.0*px.x, 2.0*px.y))*0.115876621105;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2( 3.0*px.x, 3.0*px.y))*0.0776744219933;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2( 4.0*px.x, 4.0*px.y))*0.0443683338718;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2( 5.0*px.x, 5.0*px.y))*0.0215963866053;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2( 6.0*px.x, 6.0*px.y))*0.00895781211794;",
|
||||
"gl_FragColor += texture2D(texture, vUv + vec2( 7.0*px.x, 7.0*px.y))*0.0044299121055113265;",
|
||||
"}",
|
||||
].join("\n");
|
||||
|
||||
// -------------------------------------------------------------------------
|
||||
// Pixelate Filter
|
||||
|
||||
_filter.pixelate = function (size) {
|
||||
var blurSizeX = size / _width;
|
||||
var blurSizeY = size / _height;
|
||||
|
||||
var program = _compileShader(_filter.pixelate.SHADER);
|
||||
|
||||
// Horizontal
|
||||
gl.uniform2f(program.uniform.size, blurSizeX, blurSizeY);
|
||||
_draw();
|
||||
};
|
||||
|
||||
_filter.pixelate.SHADER = [
|
||||
"precision highp float;",
|
||||
"varying vec2 vUv;",
|
||||
"uniform vec2 size;",
|
||||
"uniform sampler2D texture;",
|
||||
|
||||
"vec2 pixelate(vec2 coord, vec2 size) {",
|
||||
"return floor( coord / size ) * size;",
|
||||
"}",
|
||||
|
||||
"void main(void) {",
|
||||
"gl_FragColor = vec4(0.0);",
|
||||
"vec2 coord = pixelate(vUv, size);",
|
||||
"gl_FragColor += texture2D(texture, coord);",
|
||||
"}",
|
||||
].join("\n");
|
||||
});
|
||||
})(window);
|
||||
Loading…
Add table
Add a link
Reference in a new issue