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Initial commit: Core packages
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/*!
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* jQuery Nearest plugin v1.2.1
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*
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* Finds elements closest to a single point based on screen location and pixel dimensions
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* http://gilmoreorless.github.com/jquery-nearest/
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* Open source under the MIT licence: http://gilmoreorless.mit-license.org/2011/
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*
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* Requires jQuery 1.4 or above
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* Also supports Ben Alman's "each2" plugin for faster looping (if available)
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*/
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/**
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* Method signatures:
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*
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* $.nearest({x, y}, selector) - find $(selector) closest to point
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* $(elem).nearest(selector) - find $(selector) closest to elem
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* $(elemSet).nearest({x, y}) - filter $(elemSet) and return closest to point
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*
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* Also:
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* $.furthest()
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* $(elem).furthest()
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*
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* $.touching()
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* $(elem).touching()
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*/
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;(function ($, undefined) {
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/**
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* Internal method that does the grunt work
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*
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* @param mixed selector Any valid jQuery selector providing elements to filter
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* @param hash options Key/value list of options for matching elements
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* @param mixed thisObj (optional) Any valid jQuery selector that represents self
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* for the "includeSelf" option
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* @return array List of matching elements, can be zero length
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*/
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var rPerc = /^([\d.]+)%$/;
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function nearest(selector, options, thisObj) {
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// Normalise selector and dimensions
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selector || (selector = 'div'); // I STRONGLY recommend passing in a selector
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var $container = $(options.container),
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containerOffset = $container.offset() || {left: 0, top: 0},
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containerDims = [
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containerOffset.left + $container.width(),
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containerOffset.top + $container.height()
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],
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percProps = {x: 0, y: 1, w: 0, h: 1},
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prop, match;
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for (prop in percProps) if (percProps.hasOwnProperty(prop)) {
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match = rPerc.exec(options[prop]);
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if (match) {
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options[prop] = containerDims[percProps[prop]] * match[1] / 100;
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}
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}
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// Get elements and work out x/y points
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var $all = $(selector),
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cache = [],
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furthest = !!options.furthest,
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checkX = !!options.checkHoriz,
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checkY = !!options.checkVert,
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compDist = furthest ? 0 : Infinity,
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point1x = parseFloat(options.x) || 0,
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point1y = parseFloat(options.y) || 0,
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point2x = parseFloat(point1x + options.w) || point1x,
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point2y = parseFloat(point1y + options.h) || point1y,
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tolerance = options.tolerance || 0,
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hasEach2 = !!$.fn.each2,
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// Shortcuts to help with compression
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min = Math.min,
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max = Math.max;
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// Normalise the remaining options
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if (!options.includeSelf && thisObj) {
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$all = $all.not(thisObj);
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}
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if (tolerance < 0) {
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tolerance = 0;
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}
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// Loop through all elements and check their positions
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$all[hasEach2 ? 'each2' : 'each'](function (i, elem) {
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var $this = hasEach2 ? elem : $(this),
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off = $this.offset(),
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x = off.left,
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y = off.top,
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w = $this.outerWidth(),
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h = $this.outerHeight(),
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x2 = x + w,
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y2 = y + h,
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maxX1 = max(x, point1x),
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minX2 = min(x2, point2x),
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maxY1 = max(y, point1y),
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minY2 = min(y2, point2y),
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intersectX = minX2 >= maxX1,
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intersectY = minY2 >= maxY1,
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distX, distY, distT, isValid;
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if (
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// .nearest() / .furthest()
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(checkX && checkY) ||
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// .touching()
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(!checkX && !checkY && intersectX && intersectY) ||
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// .nearest({checkVert: false})
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(checkX && intersectY) ||
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// .nearest({checkHoriz: false})
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(checkY && intersectX)
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) {
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distX = intersectX ? 0 : maxX1 - minX2;
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distY = intersectY ? 0 : maxY1 - minY2;
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distT = intersectX || intersectY ?
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max(distX, distY) :
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Math.sqrt(distX * distX + distY * distY);
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isValid = furthest ?
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distT >= compDist - tolerance :
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distT <= compDist + tolerance;
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if (isValid) {
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compDist = furthest ?
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max(compDist, distT) :
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min(compDist, distT);
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cache.push({
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node: this,
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dist: distT
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});
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}
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}
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});
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// Make sure all cached items are within tolerance range
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var len = cache.length,
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filtered = [],
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compMin, compMax,
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i, item;
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if (len) {
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if (furthest) {
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compMin = compDist - tolerance;
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compMax = compDist;
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} else {
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compMin = compDist;
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compMax = compDist + tolerance;
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}
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for (i = 0; i < len; i++) {
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item = cache[i];
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if (item.dist >= compMin && item.dist <= compMax) {
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filtered.push(item.node);
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}
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}
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}
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return filtered;
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}
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$.each(['nearest', 'furthest', 'touching'], function (i, name) {
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// Internal default options
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// Not exposed publicly because they're method-dependent and easily overwritten anyway
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var defaults = {
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x: 0, // X position of top left corner of point/region
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y: 0, // Y position of top left corner of point/region
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w: 0, // Width of region
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h: 0, // Height of region
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tolerance: 1, // Distance tolerance in pixels, mainly to handle fractional pixel rounding bugs
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container: document, // Container of objects for calculating %-based dimensions
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furthest: name == 'furthest', // Find max distance (true) or min distance (false)
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includeSelf: false, // Include 'this' in search results (t/f) - only applies to $(elem).func(selector) syntax
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checkHoriz: name != 'touching', // Check variations in X axis (t/f)
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checkVert: name != 'touching' // Check variations in Y axis (t/f)
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};
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/**
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* $.nearest() / $.furthest() / $.touching()
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*
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* Utility functions for finding elements near a specific point or region on screen
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*
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* @param hash point Co-ordinates for the point or region to measure from
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* "x" and "y" keys are required, "w" and "h" keys are optional
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* @param mixed selector Any valid jQuery selector that provides elements to filter
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* @param hash options (optional) Extra filtering options
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* Not technically needed as the options could go on the point object,
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* but it's good to have a consistent API
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* @return jQuery object containing matching elements in selector
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*/
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$[name] = function (point, selector, options) {
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if (!point || point.x === undefined || point.y === undefined) {
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return $([]);
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}
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var opts = $.extend({}, defaults, point, options || {});
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return $(nearest(selector, opts));
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};
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/**
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* SIGNATURE 1:
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* $(elem).nearest(selector) / $(elem).furthest(selector) / $(elem).touching(selector)
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*
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* Finds all elements in selector that are nearest to/furthest from elem
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*
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* @param mixed selector Any valid jQuery selector that provides elements to filter
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* @param hash options (optional) Extra filtering options
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* @return jQuery object containing matching elements in selector
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*
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* SIGNATURE 2:
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* $(elemSet).nearest(point) / $(elemSet).furthest(point) / $(elemSet).touching(point)
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*
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* Filters elemSet to return only the elements nearest to/furthest from point
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* Effectively a wrapper for $.nearest(point, elemSet) but with the benefits of method chaining
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*
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* @param hash point Co-ordinates for the point or region to measure from
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* @return jQuery object containing matching elements in elemSet
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*/
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$.fn[name] = function (selector, options) {
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var opts;
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if (selector && $.isPlainObject(selector)) {
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opts = $.extend({}, defaults, selector, options || {});
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return this.pushStack(nearest(this, opts));
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}
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var offset = this.offset(),
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dimensions = {
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x: offset.left,
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y: offset.top,
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w: this.outerWidth(),
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h: this.outerHeight()
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};
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opts = $.extend({}, defaults, dimensions, options || {});
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return this.pushStack(nearest(selector, opts, this));
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};
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});
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})(jQuery);
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